Contents
This course is oriented at gameplay programming. Something that is usually masked as mere “game programming”, which is a wrong term (coding a game engine is also a part of game programming). We will be visiting tips and tricks how to make better games by implementing various game mechanics. Done in WebGL game engine Phaser using JavaScript or TypeScript language. The course is taught at MFF UK as NCGD003.
News
Follow the appropriate channel at Gamedev Discord!
https://discord.gg/c49DHBJ
Dates (SIS)
Lectures: Thursdays, 9:00, S7 (we start 8.10.2020)
Labs: Thursdays, 10:30, SU2 (we start 8.10.2020)
COVID Update: we’re switching to distance learning – I will be publishing videos online!
Course Exam
There will be an oral examination done during the examination period. Find the list of topics for the oral examination in this document.
Because of COVID situation, oral examination will happen online.
Exam dates:
Exam 1: To be decided, possible dates 1.2.-5.2.2021, see Doodle
Exam 2, 3: To be decided, possible dates 11. 2. and 19. 2. 2021, see Doodle 2, 3
Lectures
Note that each lecture is associated with Q&A link, GDrive doc where you can anonymously post your questions or write ideas!
Lectures Schedule
No. | Date | Topic | Content | Slides |
1. | 8.10.2020 | What is Gameplay Programming? | Introduction to the field… if a bit confusing. | PDF, YT |
2. | 15.10.2020 | Setting up Phaser 3 development environment | Step-by-step guide how to start developing with Phaser 3 | GDoc |
3. | 22.10.2020 | Course (Phaser 3) Tech Stack | Technology stack behind Phaser3-based games | PDF, YT |
4. | 29.10.2020 | cancelled | ||
5. | 5.11.2020 | Tweening | Curves of all sorts | PDF, YT |
12.11.2020 | Dean’s sports day | |||
6. | 19.11.2020 | Physics I | Introduction to physics | OneDrive via mail |
7. | 26.11.2020 | Physics II | Collision detection | Link |
8. | 3.12.2020 | Game Object Model | Component-based architecture of game objects that are making a game world | PDF, YT |
9. | 10.12.2020 | Game Programming Patterns, Part I | Read about frequently used patterns in video game(play) code. Focus on chapters: I, II |
Link |
10. | 17.12.2020 | Game Programming Patterns, Part II | Read about frequently used patterns in video game(play) code. Focus on chapters: III, VI |
Link |
11. | 7.1.2021 | Uncertainty and Randomness | Learn about the randomness in games and how to work with it technically | PDF, YT |
Labs
You are expected to deliver all homeworks to gain credits from labs.
Labs Schedule
No. | Date | Topic | Content | Slides |
1. | 8.10.2020 | Play your favorite game! | HOMEWORK 1 Play your favorite game about you can say it has an appealing game mechanics and see them through the lens of playability (see the lecture).Find some section and comment on technically on how the game respond to user inputs. SUBMISSION Send email to: gemrot@gamedev.cuni.cz Email subject: GGP 2020 – Homework 1 |
N/A |
2. | 22.10.2020 | Setup up Phaser 3 development environment at home | N/A | |
3. | 5.11.2020 | Experiment with WebGL and GLSL through examples and playground Great introduction to shaders: The Book of Shaders |
WebGL Samples WebGL Playground |
N /A |
4. | 19.11.2020 | Develop Tweening library ground up, create juicy Break out! | HOMEWORK 2.1 + 2.2 See the slides from the lectures! SUBMISSION Send email to: gemrot@gamedev.cuni.cz Email subject: GGP 2020 – Homework 2.1 Email subject: GGP 2020 – Homework 2.2 |
N/A |
5. | 3.12.2020 | Ninja Rope! | HOMEWORK 3 See the GDoc SUMBISSION Send email to: gemrot@gamedev.cuni.cz Email subject: GGP 2020 – Homework 3 |
N/A |
Extra links
Example Job Offers
Check some old job offers from various (even well known) gamedev companies, especially check “Requirements” sections, informative 😉
Yacht Club (July, 2020), Remedy (April, 2020), Sucker Punch (January, 2020), Insomniac Games (December, 2019), Snowcastle (December, 2019), Evening Star (November, 2019)