Assistant professor at Charles University in Prague. Supervisor of other MFF-UK people on this page. Thanks to his indepletible energy that he uses to motivate, coordinate, criticize and supervise students, we are where we are. One of the fathers of GameDev @ mff.cuni.cz
Contact: brom [at] ksvi [dot] mff [dot] cuni [dot] cz
Jakub finally finished his PhD in 2017 with a book that could kill a horse. He is interested in virtual worlds and artificial intelligence for games. Driven by his insatiable hunger for perfection, this human being is capable of extraordinary results in wide areas of themes. Currently, that means improving game development specializations at Matfyz.
Contact: gemrot [at] gamedev [dot] cuni [dot] cz; +420 724 508 170 (use within reason)
The author of fantasy pen-and-paper RPG Dragon's Lair. In 1997, Martin founded ALTAR interactive becoming the Executive Producer. After releasing Fish fillets in 1997 the studio created real-time strategy Original War three year later. ALTAR then published trilogy UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Martin then moved to Codemasters in UK and worked on Operation Flashpoint Dragon Rising.
Vit Sisler is an Assistant Professor of New Media at the Faculty of Arts at Charles University in Prague. His research deals with the information and communication technology in the Middle East and educational and serious video games. He has published extensively in issues related to ICT, the Middle East and video games and his work has appeared in the Communication Yearbook; European Journal of Cultural Studies; Information, Communication & Society and the Middle East Journal of Culture and Communication. Vit Sisler is a lead designer of Czechoslovakia 38-89, a serious game on contemporary history. Vit Sisler's website: http://uisk.jinonice.cuni.cz/sisler/
Procedural Content Generation guru and SCRUM master (certified). In his PhD thesis, he has set out to generate complete games, a task of immense difficulty == excitement. He is very accurate and focused, thus we are looking forward to creations of his algorithms.
Contact: cerny [at] gamedev [dot] cuni [dot] cz
UnrealScript programmer who has discovered the beauty of Java language then forced into C++ by his employer IBM, now former employer. Michal is interested in virtual worlds, artificial intelligence and artificial emotions. Apart of his occasional berserk rushes Michal is an absolutely normal human being. He finished his PhD at Charles University at Prague and still giving talks on emotions and artificial agents.
Contact: michal [dot] bida [at] gmail [dot] com
Filip Děchtěrenko (alumni)
Filip is the statistician of the AMIS group. He is also versed in cognitive psychology and managed to gain a Fulbright stipend. He has trouble to focus on just one research topic and he is keen scout.
Contact: filip[dot] dechterenko [at] gmail [dot] com
Martin Modrák (alumni)
Martin is interested in (not only reactive) planning techniques and in applying symbolic AI techniques in game worlds. He was working part-time for Warhorse Studios helping them with creation of magnificent AI for Kingdome Come: Deliverence. His enthusiasm helped him in overcoming all encountered issues so he is on the right tracks to the hall of game-ai fame.
Contact: modrak [dot] m [at] email [dot] cz