Vojtěch Černý

Taking care of the Game Dev specialization, Vojta's main focus is Procedural Content Generation. In his PhD thesis, he has set out to generate complete games, a task of immense difficulty == excitement. He is also a certified Scrum Master, so he knows a thing or two about leading efficient projects. He is very focused and friendly, so don't hesitate to contact him about anything.

Contact: cerny [at] gamedev [dot] cuni [dot] cz

Lukáš Kolek

Lukáš is an excellent researcher focused on serious games, their design, user experience and many other things. Oh and he also runs the spin-off studio Charles Games. How he makes time for all this is often a wonder for us all.

Contact: kolek [at] ksvi [dot] mff [dot] cuni [dot] cz

Cyril Brom

Cyril Brom

Assistant professor at Charles University in Prague. Supervisor of other MFF-UK people on this page. Thanks to his indepletible energy that he uses to motivate, coordinate, criticize and supervise students, we are where we are. One of the fathers of GameDev @

Contact: brom [at] ksvi [dot] mff [dot] cuni [dot] cz

Jakub Gemrot

Jakub finally finished his PhD in 2017 with a book that could kill a horse. He is interested in virtual worlds and artificial intelligence for games. Driven by his insatiable hunger for perfection, this human being is capable of extraordinary results in wide areas of themes.

Contact: gemrot [at] gamedev [dot] cuni [dot] cz

Otakar Nieder

Otakar is Director of Engineering from Bohemia Interactive Simulations who has been with us since the very beginning. Apart from his most than 10 years of professional skills from game development he also organizes annual Prague Game Jam sessions.

Martin Klíma

The author of fantasy pen-and-paper RPG Dragon's Lair. In 1997, Martin founded ALTAR interactive becoming the Executive Producer. After releasing Fish fillets in 1997 the studio created real-time strategy Original War three year later. ALTAR then published trilogy UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Martin then moved to Codemasters in UK and worked on Operation Flashpoint Dragon Rising.

Vít Šisler

Vit Sisler is an Assistant Professor of New Media at the Faculty of Arts at Charles University in Prague. His research deals with the information and communication technology in the Middle East and educational and serious video games. He has published extensively in issues related to ICT, the Middle East and video games and his work has appeared in the Communication Yearbook; European Journal of Cultural Studies; Information, Communication & Society and the Middle East Journal of Culture and Communication.  Vit Sisler is a lead designer of Czechoslovakia 38-89, a serious game on contemporary history. Vit Sisler's website:

David Šosvald

David has started his PhD in style, he started working on a big prestigious European grant GameBadges in his first year. His topic is behavioral and attitudinal change in games. His skills contain almost everything game-related, be it design, development, promotion, or organization of game-related events. He is not afraid to voice his opinions and realize his brave and "unique" ideas; we wish him best of luck at the faculty.

Contact: sosvald [at] ksvi [dot] mff [dot] cuni [dot] cz

Peter Guba

Peter Guba is one of our PhD students, a very skilled presenter - one might call him a perfectionist. His favourite topics include AI in strategy games, the Monte Carlo Tree Search algorithm, books and movies of various kinds. He is a true researcher and we're glad he decided to join our ranks.
Contact: guba328 [at] gmail [dot] com

Petr Šimůnek

Petr is the sole developer of the Engine Evolution franchise, an entrepreneur, an active politician in his hometown Hořice and also one of our PhD students (and who knows what else currently). He is very direct in expressing his opinions and doesn't beat around the bush. We're very happy to have him on board and hope he fares well in his many endeavors.

Contact: simunekpetr98 [at] gmail [dot] com