Game Development Middleware (Winter 2017/18)

This page contains materials for the Game Development Middleware (NSWI160) course that is/has been taught during winter term of 2017/2018 at Charles University in Prague, Czech Republic. The course is/was backed up by Jakub Gemrot (gemrot@gamedev.cuni.cz).

Permalink: http://bit.ly/mff-uk-gdmw-2017

Dates

Mondays 9:00, SW1

How to pass the practice

Create 3 games!

Each game has “baseline” requirements and “advanced” requirements. You must pick one game and implement both baseline and advanced requirements. The rest of games must meet baseline only (at least ;-).

  • Game 01 – Tower Defense – Flash (AS3) – PC, Android, Web
  • Game 02 – Break Out 3D – Unity3D – PC, Web
  • Game 03 – Endless Racer/Runner – UE4 – PC

Labs

Slides are containing additional links 😉

Lab 12 – 8.1.2018

  • Cancelled, I’m off to France, sorry!

Lab 11 – 18.12.2017

Lab 10 – 11.12.2017

  • UE4 – Part III by Radek Píbil, Grip Digital s.r.o. (NotesProject)

Lab 09 – 4.12.2017

Lab 08 – 27.11.2017

Lab 07 – 20.11.2017

  • Unity3D – Part III

Lab 06 – 13.11.2017

Lab 05 – 6.11.2017

  • Unity3D – Part I (Slides)

Lab 04 – 23.10.2017

Lab 03 – 16.10.2017

Lab 02 – 9.10.2017

Lab 01 – 2.10.2017

  • Introductory session