Seminar on Computer Games Development (Summer 2017/18)

This page contains details about Seminar on Computer Games Development (NSWI158) that has been organized during summer semester of 2017/2018 at Charles University in Prague, Czech Republic. The seminar is/was organized by Jakub Gemrot (

The seminar is filled with 3h workshops focusing on various skills/tools that helps with game development. Workshops are always backed by skilled people outside of the faculty to promote networking (workshops are great informal places where you can chat with people involved with actual gamedev).

Seminars will also be public – but they will be of a limited capacity. If you sign up for the seminar, you ensure that you book your seat 😉



Usually Fridays 15:40-18:50 at SW1 … and then … beer time! I mean Q&A 🙂

Seminar Terms

You must attend at least 4 out of 6 workshops organized during the seminar. Each workshop is targeted to gain elementary proficiency in some game development area and/or some tool in particular.

Seminar Workshops Schedule

Date Time Room Presenter Affiliation Topic Tool Notes / Materials
2.3.2018 15:40-18:50 SW1 Michael Lekovski I3CZ, former 2K Czech Level Design Kodu Notes (GDrive)
16.3.2018 15:40-18:50 SW1 David Sedláček CTU Prague, DCGI 3D Modeling and Texturing Blender
30.3.2018 Easter holidays
13.4.2018 15:40-18:50 SW1 Jan ‘Split’ Ilavský Hyperbolic Magnetism Shaders in Unity Unity Split’s Unity Shader Cheatsheet
4.5.2018 15:40-18:50 SW1 Ondřej Plíva Black Eagle Games 2D Skeletal Animation Dragon Bones
11.5.2018 15:40-18:50 SW1 Adam Sporka CTU Prague, Warhorse studios Chiptone music composition VCVRack, Pico-8 Slides
25.5.2018  15:40-18:50 SW1 Jana ‘Yuffie’ Kiliánová Independent Artist Pixel Art GIMP, Aseprite