Computer Games Development (Winter 2018/19)

The course gives a complex overview of computer games development. It covers programming (middleware for games, scripting languages, etc.), game design, project management, game marketing and also briefly touches basics of computer graphics for non-programmers. This is a joint course for students from multiple faculties and universities. In the course, the students create their own small game in small teams of 3-4 students. Every team is given own exclusive mentor who is a professional game developer. Lectures are led by game development professionals and a mini game development conference is organized as part of the course. The lectures will likely be given in English.

Main parts of the course are led by Otakar Nieder (Bohemia Interactive Simulations)Martin Klíma (Warhorse Studios), Martin Vaňo (Mindmaze)Jakub Gemrot and Cyril Brom (CUNI).

The course is opened for MFF UK students as well as limited number of students from FF UK, ČVUT, FAMU, ZČU Plzeň and VŠUP Praha.

This year, lectures will be given in blocks. Every block will run at MFF UK (Malostranské nám. 25) in the room S1 every Friday since 2018/Oct/05 according to the Schedule below. The blocks start typically at 9:00 AM and end typically between 11:00 AM and late evening (see Schedule below).


  1. First of all, be sure to have fun!
  2. The Fun starts at 2018/Oct/05 at 9:00 AM, MFF UK (Malostanské nám. 25) room S1. Mark this in your calendar. YOU MUST ATTEND THIS INTRODUCTORY LECTURE. We are going to tell you EXTREMELY IMPORTANT organization information, which WILL NOT BE REPEATED AGAIN, plus we will be signing up you to the mailing conference.
  3. Read about the Grading (the scoring system), Team rules, the Experiment and Mini-grant applications at the second half of this (not so short) page.
  4. Subscribe to the lecture’s mailing conference. (Deadline: 2018/Oct/12)
  5. If you have Facebook, stay connected with our FB page (we really appreciate your like ;-).
  6. If you use Twitter, follow our Twitter account.
  7. Sign-up for the experiment, see information at the bottom of this page (Deadline: 2018/Oct/12).
  8. Attend networking events that are organized during Friday evenings (see schedule below).
  9. Decide on a game you want to make, find or form a team and as a team give a pitch presentation about your idea. The Pitch presentation session is organized during 2018/Oct/26.
  10. Mind the Team rules at the bottom of this page. Deadline for forming the team is 2018/Nov/01). You can use this shared spreadsheet to track who is available (who does not have a team yet) for that.
  11. Decide whether your team needs some mini-grant money for SW or HW or assets. Mini-grant application deadline: 2018/Nov/08
  12. If you received a mini-grant, submit invoices to Jakub Gemrot. (VERY hard deadline:2018/Nov/25)
  13. Meet all deadlines, attend to all mandatory events.
  14. Create a magnificent game prototype!
  15. Formally test your game prototype.
  16. Present your game prototype during the Presentation day (2019/Jan/28).
  17. You will pass the course with A if you manages to collect at least 95 points AND you will participate on the experiment. See bottom of the page for grading details.
  18. Team who produces the best game will be granted money to present their prototype in Berlin during White Nights conference (2019/Feb/12-13)! Good luck!


Note that end-times can vary.

Schedule Legend Lectures / Blocks / Consultations / Events
(mandatory for everybody
if not stated otherwise)
(be sure to meet them)
Optional events
(you do not have to attend those,
but they are featured as interesting
(you have to attend
at least one slot, read 
info below in Experiment
Date Entry Place Notes
Introductory lecture
(for everybody, mandatory)
MFF UK, S1 Led by Otakar Nieder, Martin Klíma and Jakub Gemrot. Handouts for the experiments. Extremely important to attend.
Networking: Primer
(for everybody, optional)
VR gaming house at Hradčanská (map) We invite you to VR gaming house to experience the latest and greatest VR equipment – HTC Vive and Oculus Rift! Come and see (for free) what VR is about and meet your colleagues in informal and highly inspiring setting! Unfortunately we will have to split into two groups as the capacity of the gaming house is rather limited (15 people). Beer will conquer the night then!
Networking: CEEGS 2018 warm-up talks
(for everybody, optional)
MFF UK, S? There are two great speakers coming to Prague! Georg Hobmeier will share the story about creating award-winning games Path Out and Vienna – All Tomorrows and Rares Chris Filip Chirita that will share funny and inspiring stories from game jams he has organized around the Europe (Bucharest).
Networking: CEEGS 2018 warm-up party
(for everybody, optional)
Roesel bar Let’s meet together and talk about games and stuff in the informal atmosphere of a warm pub and cold beers / colas / juices / water / pizzas. Ideal opportunity to join some team or form a new one! People from the talks above are going to be there as well!
Block: Design
(for everybody, mandatory)
MFF UK, S1 Led by Martin Vaňo (Mindmaze). 2016: slides, example GDDs
Free pizzas for the lunch! Do not forget to bring a bottle of water!
2018/Oct/12 Deadline: Sign-up to the conference
(for everybody)
Sign-up to the mailing conference, see information below.
2018/Oct/12 Deadline: Sign-up for the experiment
(for everybody)
Sign-up to the experiment, see information at the bottom of this page.
Block: Presentations
(for everybody, mandatory)
MFF UK, S1 Led by Martin Vaňo (Mindmaze). This block is targeted to develop your presentation skill wrt. to the upcoming evening next week when you have to pitch you game idea to the mentors.
(for everybody, optional)
Some pub near Malostranské náměstí or Anděl Let’s meet together and talk about games and stuff in the informal atmosphere of a warm pub and cold beers / colas / juices / water / pizzas. If you do not have a team yet, be sure to come!
2018/Oct/22 Deadline: Informal Team Registration & Settling on the game idea This is not really a deadline but at this point you need to be part of some team and inside the team to settle on the topic you will want to pitch to your mentors.
Pitch Session
(for everybody, mandatory)
MFF UK, S9 Pitch Session where your team will be presenting an idea for a game you would like to make in front of your future mentors. Prepared to be asked tough questions about your idea! In your team, prepare a pitch presentation, max 5 minutes long! Aim for 3 minutes! (You will the most likely be nervous and talk slower than usual.) See pitch presentation tips and two example pitch presentations from 2016: Black sun, Press to play, 2017: Toasty Conquest, Tenebris
Meet your mentors!
(for everybody, mandatory)
Some pub near Malostranské náměstí or Anděl We will all conclude the day with a glass of [fill in your favorite drink] talking with your mentors about project management and game development.
2018/Nov/01 Deadline: Team Registration
(for everybody)
Register formally your team; one team member has to send us an email on behalf of the whole team. State: name of the team, name of the game, all team members (their names, emails and what faculty are they from). Submit the registration through mailing conference, i.e., send email to:
Block: Production
(for everybody, mandatory)
MFF, UK, S1 Led by Martin Klíma.
At the end, Pavel Barák, Chief Organizer of GDS, will be telling you about opportunities that lies at gamedev conferences.
Experiment slot
(you must attend one of those)
2018/Nov/08 Deadline: GDD
(for everybody)
Every team has to submit a GDD for their game. You have to follow given template. GDD examples from 2016, 2017. Submit them to (both via CC): and
2018/Nov/08 Deadline: Minigrant Applications
(for every team that is interested in getting a mini-grant)
You can ask for a small amount of money on gamedev SW & HW; this is a deadline for applications.
Block: Programming
(mandatory for programmers only)
MFF UK, S1 Led by Otakar Nieder. Will be a bit longer, till 13:30.
(13:30-17:-00,30 minutes per team)
Consultations: First round
(for everybody, mandatory, whole team must attend)
MFF UK, S1 Led by Otakar Nieder and Jakub Gemrot.
Block: Serious and Learning Games
(for everybody, mandatory)
MFF UK, S1 Led by Cyril Brom and Lukáš Kolek, they will share you another perspective on games, games as a learning medium.
Experiment slot
(you must attend one of those)
(9:00-10:20, 10:45-12:20)
Experiment slot
(you must attend one of those)
(48+ hours)
(for everybody, optional, open-event, invite even your friends!)
Game development jam done just one week before GDS! Extremely useful experience, highly recommended. MFF UK students may even score extra credits for doing the game jam via course SWI159 (but only if they create a different game that they are working on for GameDev Course).
2018/Dec/01 Cyberspace 2018
(for everybody, optional)
MUNI, Faculty of Law (Veveří 70, Brno) Video Games and Society conference track.
2018/Nov/25 Deadline: Mini-grant Invoices
(for all teams that received a minigrant)
Mini-grants — invoices etc. all given to Jakub Gemrot. If your team received a minigrant, you have to submit any invoices or bills to Jakub Gemrot (; otherwise, they will not be refund. Period.
2018/Dec/07-09 Game Developers Session
(for everybody, optional, but extremely recommended)
National House of Vinohrady, Prague Czech traditional gamedev conference, opportunity to get in touch with everyone who is doing gamedev professionally in Czech Republic. A place to be for everyone interested in game development. All course students are eligible for the free pass! Email: (Deadline for obtaining the free passes is 2018/Nov/15).
2018/Dec/16 Deadline: Game Prototype Alpha Submit us you game prototype alpha version.Use a service like or to submit your prototypes to (via CC):,,
2018/Dec/18 or 21
9:00-12:30, 30+15 minutes per team)
Consultations: Second round
(for everybody, whole team must attend)
MFF UK, S1 The first consultations are led by Otakar Nieder, Jakub Gemrot.
2019/Jan/20 Deadline: Game Prototype Beta
(for everybody)
Submit us your game prototype beta version.Use a service like or to submit your beta to all following emails:,,, zc.inuc.ffm.ivsk reverse-it morb
(16:30-??:??, 30 minutes per team)
Presentation Day!
(for everybody, mandatory)
Klub Famu Present your game prototype final version.
Assessed by Otakar Nieder, Martin Klíma, Jakub Gemrot and Cyril Brom.
Lecture: Educational games and experiment debriefing
(for everybody, optional)
MFF UK, S1 Extra post-course lecture regarding educational (aka serious) games including debriefing of the experiment you participated on.
GameDev Hub Meetup Presentations
(for everybody, optional but highly recommended)
Joystick Arcade Bar Meet local professional developers and present yourself, your team and your project publicly! Facebook event [TBD]
2019/Feb/12-13 White Nights Berlin
(members of the team who created the best game)
Berlin We will grant money for the team who producecs the best game to present and it to the industry during White Nights Berlin 2019 conference. Yes, fees, travel & accommodation expenses, roll-up and flyer prints, you will get all this covered! The competition is on!
2019/May/24-26 Game Access ’19 Brno All promising game prototypes will gain free pass and a chance to present their games at Game Access ’19 Brno as well!.


Each team should game 3 – 4 people, 4 is an ideal number, 5 is a bit too many but acceptable occasionally. Members of the team must be from at least two different faculties. Ideally, every team should have at least one creative guy/gal and a programmer. There can be at max 1 person from FF UK in each team. (Students from FF UK should not flock together!)

Deadline for forming teams is: 2018/Nov/01 !

We advise you to write your name into this spreadsheet that can be used to quickly check who still does not have a team…

Follows the table with currently registered teams.

Team Name
Members Game
Mentor Awards
Apiven Studios Filip Novák – FF UK – Game Design & Story
Jan Vegricht – MFF UK – Programmer
Jiří Berný – MFF UK – Programmer
Krystsina Ramanava – FDU ZČU – Artist
Out of Sight
Landing page
Michal Berlinger
Amanita Design
Decadent Pinapple Studio Anika Homolová – FAMU – Producer
Jaroslav Miška
– FAMU – Scene Writer
Magdaléna Žváčková
– MFF UK – Programmer
Maxime Denis
– MFF UK – Programmer
Tereza Kovandová
– FAMU – Artist
The Little Black Riding Hood
Landing page
Jiří Wallenfels
ESQ Game
Dreamers Děnis Judin – MFF UK – Programmer
Ondrej Čakloš – MFF UK – Programmer
Radka Fléglová – FF UK – Game Designer, Producer
Sebastian Prax – PřF/MFF UK – Programmer
Lost in Space
Ladning page
Martin Sochor
Bohemia Interactive Simulations
Hipster Games Anagnoste Marius-Alexandru – MFF UK – Programmer
David Semler
– FAMU – Screen Writer, Designer
Sebastian Schimper
– MFF UK – Programmer
Zora Pečenková
– FDU ZČU – Artist
Landing page
Jaroslav Meloun
Late Night Tea Adam Angel – UMPRUM – Graphics Designer, Concept Artist
Jana Unzeitigová
– FF UK – Game Designer, Producer, Writer
Šimon Stachura
– MFF UK – Programmer
Vojtěch Kužel
– MFF UK – Programmer
Vojtěch Tázlar
– MFF UK – Programmer
Light My Fire
Landing page
Jan Kunt
About Fun
Pitch – The Most Doable Game
Madhatter Games Amedeo Rinaldi – Erasmus – Game Designer
Mikoláš Fišer
– FAMU – Artist
Tereza Kotěšovcová
– MFF UK – Programmer
Landing page
Eduardo Calcada
Massive Interactive
The Best Game Design Document
Sillicomrades Jakub Eremiáš – Artist, Sound Designer
Jan Holan
– MFF UK – Designer, Story Writer, Programmer
Mikuláš Hrdlička
– MFF UK – Programmer, Designer, QA
Štěpánka Kološová
– FF UK – Artist, Sound Designer, Level Designer
Outside the Fox
Landing page
Petr Strecker
Charge Monkeys
Pitch – The Best Presentation

The Best Game Prototype

Team Island Ekaterina Bessonova – FAMU – Artist
Jakub Svoboda
– MFF UK – Programmer
Jan Kočur
– MFF UK – Programmer
Radek Vavřička
– MFF UK – Programmer
Yulia Malkova
– MFF UK – Programmer
Landing page
Martin Dlask, Andrew Baron
Bohemia Interactive Simulations


All deadlines are here to be met!

As in game industry itself, all deadlines are strict. If not stated otherwise, deadline 2018/Oct/12 means the very day till 23:59:59 GMT+1. If you are unable to deliver, you have to mail us in advance explaining your problems. If you mail us after the deadline, you’re doomed (well not literally, you will not receive points, but that may ultimately lead to failing the course).

Piece of advice to teams (and their “managers”), make sure all your team members is committing to deadlines, otherwise they might lose motivation working on the project if they found out they will not be able to receive A…


In this year, your goal will be to develop a small casual game (to be announced during introductory lecture 2018/Oct/05) that can compete with other existing games on an international competition. Creating such game is a question of good game design and 15-20 days of programming and graphics making. You can check on projects from previous years 2015, 2016, 2017. We will require you to form a team, write a Game Design Document (the link contains a template with instructions) and implement the game according to it. Finally, you will have to present and defend your game during presentation day.

Student teams are interdisciplinary as gamedev teams usually are. We aim at having a distinctive person for roles: programmer, designer, artist at each team. But it is up to you to form teams. Deadline for forming a team is  2018/Nov/01. We require that all members creatively contribute to the project. No team member should be “hiree-to-do-some-dull-stuff”.

You can use our Facebook page or email conference to promote yourself or propose your projects. We are going to organize two informal networking events in some pub (2018/Oct/12, 2018/Oct/19). You should also read “Teams Rules” section above first (if you haven’t already)!

We are trying to find external mentors who have a lot of experiences with game development and team management to help you with project management and game development. Each team should get one and you will have to report to them regularly; take this opportunity to learn from them!

You will have to pitch your project to mentors first (2018/Oct/26) as if they are potential investors (which they truly are, they will be investing their own time to you!).

You are also required to use Git as SCM (namely GitHub); if you do not know what that is, ask your programmers ;-). GitHub provides you with many usefull stuff, namely it allows you to have a project’s front page, wiki, forum, etc.

As a part of the project we will require you to create a webpage that describes your game (example pages from 2017: Trashscraper, Toasty Conquest; 2016: Spring, 2015: Time Lapsus, Swappie) and a small gameplay video (examples: Toasty ConquestSpring). You can setup your own webpage anywhere, but you can also use GitHub Pages or similar services.


You have to attend an experiment related to educational games development.

Short “pen and paper” experiment (60 – 80 min) focused on topic of multimedia learning.

In case of organisational questions please contact: Tereza Stárková, email:


You final grade depends on your team performance throughout the whole semester. Points are collected both by teams and individual members. Every team member can gain up-to 134 points in total. We will be sending a link to the scoring sheet through mailing conference, if you miss it, mail to who will resend the link to you.

Grade Point range
A (124-)99-90
B 89-80
C 79-70
Fail 69-0

You can receive points for various meetings / events / consultations / awards, 10 points == grade difference:

Opportunity Points Event / Deadline
Signing-up to the mailing conference.
You are accredited with those points if you meet the deadline.
2 2018/Oct/12
Signing-up to for the experiment.
You are accredited with those points if you meet the deadline.
3 2018/Oct/12
Attending the experiment you have signed-up on
You are accredited with those points if you attend the experiment
5 The date
you chose
Giving a pitch presentation
Whole team will show up and at least one member will give a presentation.
Every member is accredited with the points.
5 2018/Oct/26
Award: Best pitch
GameDev professionals will decide on the best pitch presentation.
Every member is accredited with the points if you meet the deadline.
5 2018/Oct/26
Registering a team
Team will send us an email with team registration information.
Every member is accredited with the points if you meet the deadline.
5 2018/Nov/01
Submitting GDD
Team will send us an email with GDD.
Every member is accredited with the points if you meet the deadline.
5 2018/Nov/08
Award: Best GDD
Lecturers will decide on the best GDD.
Every member of awarded team is accredited with the points.
5 2018/Nov/08
Attending first round of consultations
Whole team will attend the first round of consultations.
Every member who shows up before the consultation with their teams starts is accredited with the points.
3 2018/Nov/09
Submitting Game Prototype Alpha version
Team will submit Game Prototype Alpha version to lecturers.
Every member is accredited with the points if you meet the deadline.
5 2018/Dec/16
Attending second round of consultations
Whole team will attend the second round of consultations.
Every member who shows up before the consultation with their teams starts is accredited with the points.
6 2018/Dec/18 or 21
Submitting Game Prototype Beta version
Team will submit Game Prototype Beta version to lecturers.
Every member is accredited with the points if you meet the deadline.
10 2019/Jan/20
Game Prototype Presentation
Whole team will attend a presentation day. You will present us your game, its gameplay
and every member will point out what they have been working on during a development. You will also appoint The Most Valuable Player of the team.
Lecturers will have a time to play your game as well as ask questions.Every member is accredited with the points if you meet the deadline and give a presentation. Lecturers may decide to award each member of a team differently if they found out delivered prototype or given presentation to be lacking.
Note that you do not have to present Game Prototype Beta version you submit on 2017/01/09. You can still work on and polish your Beta after that day. Just be sure not to drag new bugs in your game, which is known to be hard.
50 2019/01/22
Award: Best Game Prototype
Lecturers will decide on Best game prototype.
Every member of awarded team is accredited with the points.
10 2019/Jan/22
Award: The Most Valuable Player in the Team
Every team will vote on the best team member, who will be awarded with extra points.
5 2019/Jan/22
Sum (maximum number of points you can score) 119

Mini-grant Application Instructions

  1. Application text must be submitted (that is delivered!) together with design documents till 2018/Nov/08 midnight (i.e., 11:59.59 PM GMT+1) to: Jakub Gemrot (
  2. There must be at least 1 CUNI MFF member within the team applying for a mini-grant.
  3. Application must include:
    1. Name of the team (together with names and affiliations of its members) and name of the project
    2. Concrete description what do you apply for.
    3. Concrete description how are you going to obtain it.
    4. Price including VAT (round up to 500 CZK).
    5. Reason, why do you want the “thing” and how are you going to use it within the scope of the project.
    6. How will your situation change, if you do not get the mini-grant.
  4. You can apply only for things that can be bought against a receipt (a bill for hardware or an invoice for services). If you cannot comply with this condition (you need real money), you might try to apply nevertheless, but it will lower your chances for getting the money.
  5. Everything you buy must “exist” and it will remain the property of Charles University. This applies to hardware as well as sounds, graphics, etc. (but that does not mean you will have to remove the graphics or sounds from your game at the end of the term). You must return the “thing” after you finish the project (subject for discussion, state your reason why you will need to keep the “thing”).
  6. Altogether, we can split up to 10.000 CZK. You may ask for any amount up to 10.000 CZK you consider appropriate, but in case of multiple high-quality applications we will split 10.000 CZK among the applicants.
  7. Evaluation criteria:
    1. Formal compliance of the application with the rules above
    2. Meaningfulness
    3. Game design document quality and quality of your project in general
  8. You have to buy the “thing” no later than 2018/Nov/25, bills must be handed to Jakub Gemrot no later than 2018/Nov/25. We will not refund bills after that date. Period.

ČVUT Students

Please note that if you are ČVUT student, you have to write to Cyril Brom (zc.inuc.ffm.ivsk reverse-it morb) that you wish to attend the course. Send the email no later than 2018/Sep/30.

ZČU Students

Please note that if your of age 15-26 you are eligible for getting a “Žákovské jízdné” discount from ČD on trips between Pilsen and Prague.

Step-by-step guide (kudos to Olga Tesliuk, who has punched this through!):

  1. Buy a Žákovské jízdné card for 2 CZK at train station (they should have it available both in ČD and Regiojet desks).
  2. Fill in your name, surname, birthdate and towns you going to commute between (Pilsen – Prague); of course write this in Czech 😉
  3. Go to your student affairs at ZČU and have it signed (let tem fill “date from-to” for you).
  4. Go back to the train station and have it signed by ČD (you will need that card, your identity card – občanka, and some money).
  5. PROFIT!

Another generic step-by-step guide available here (in Czech only).