Human-like Artificial Agents (Summer 2018/19)

Contents

In this course, we will study human-like artificial agents, that is autonomous intelligent agents situated in a virtual environment similar to real world that act like humans. The course gives an overview of types of such agents and their architectures with the emphasis on the problem of action selection. The course also focuses on solving practical issues related to real-time and partially observable environments. The course is taught at MFF UK as NAIL068.

Permalink: http://bit.ly/mff-uk-hlaa-lectures-2019

History: 20182017<=2016

This page is containing information about lectures, if you’re looking for labs info, visit Labs web page.


Dates (SIS)

Lectures: Tuesdays, 10:40, S5 (we start 20.2.2018)

Labs (two parallels): Mondays, 9:00, SW1 (we start 19.2.2018) and Tuesdays, 17:20 – SW1, 19:00 – SW2 (we start 19.2.2018)


Plan & Slides

No. Date Topic Lecturer Slides
1. 20.2.2019 Introduction Cyril Brom, Jakub Gemrot Lecture, Gardener Agent Rules, Labs Promo
2. 27.2.2019 Reactive Planning – Part I Jakub Gemrot Slides
3. 6.3.2019 Reactive Planning – Part II Jakub Gemrot Slides
4. 13.3.2019 Reactive Planning – Part III Jakub Gemrot Slides
5. 20.3.2019 Reactive Planning – Neural networks for action selection Cyril Brom 2017 (old):
NN Slides, BDI Slides
6. 27.3.2019 Spatial Awareness Jakub Gemrot Slides
7. 3.4.2019 Lua language + GIT? Martin Sochor Slides
8. 10.4.2019 Ethology-inspired architectures for action selection I Cyril Brom 2017 (old):
Ethology Slides I
9. 17.4.2019 Ethology-inspired architectures for action selection II
AI in Kingdome Come: Deliverance
Cyril Brom 2017 (old):
Ethology Slides II
 (in Czech)
10. 24.4.2019 Emotions for IVAs Michal Bída
1.5.2019 National holiday
8.5.2019 National holiday
11. 15.5.2019 Steerings Jakub Gemrot Slides
 12. 22.5.2018 Part I – User Testing
Part II – Real-time Searches
Cyril Brom
Jakub Gemrot
Real-time search in SCBW

Terms

Terms differ according to the field you’re coming from. MFF UK students has different terms from FF UK students and vice versa. While there is also some common part for all.

Common Terms

Both MFF and FF UK students will be required to attend to a play testing targeting “fun aspect” of a game. Details to be filled in later and announced. Then both type of students will have an exam, but that exam will be different for MFF and FF UK students.

Exam for MFF UK Students

Exam for MFF UK students is highly practical. There will be no oral examination (unless you want it as ‘extra’) but you will have to create either a team-oriented behavior either for Pogamut 3 bots or a behavior for a NOTA robot squad. Details are available at Labs webpage.

Exam for FF UK Students

Exams for New Media Studies students: Action-selection for virtual characters: finite state machines, if-then rules, behavior trees. Navigation: A* (basic principles), steering rules, terrain representation.

Creating a 2-5 min machinima, preferably using Storyfactory tool.

Extra Notes for FF UK Students

You have a deadline for script proposal: 10 April 2019.


Experiment (for both MFF & FF UK students)

TBD

Deadline: 18.5.2018


Slides Archive (2010-2015)

  1. Introduction (in Czech)
  2. Reactive planning, If-then rules, Finite state machines, POSH (updated 130227)
  3. Pathfinding (in Czech)
  4. Steering (updated spring 2012)
  5. Creatures, neural networks, evolutionary algorithms
  6. Tyrrell (free-flow hierarchy)
  7. Computational ethology (in Czech)
  8. Fuzzy approach, emotions (Champandard)
  9. Belief Desire Intention
  10. Representation – logic, RETE, affordances, deictic representation
  11. Agents vs. Animats, Wooldridge, FIPA, speech acts
  12. Soar intro
  13. Storytelling intro
  14. Spatial memory & psychological experiments (updated 130425)
  15. Slides on emotions (2007, in Czech)

https://gamedev.cuni.cz/wp-content/uploads/2018/10/logolink_OP_VVV_hor_barva_eng.jpg