This page contains materials for the Adaptive Music and Interactive Audio (NCGD009) course that is/has been taught during winter term of 2019/2020 at Charles University in Prague, Czech Republic. The course is/was backed up by Adam Sporka (adam dot j dot sporka at gmail dot com).
Lectures – Tuesdays 10.30–12.10, SW1
Seminars / Labs – Tuesdays 12.20–1.50 PM, SW1
Adaptive Music and Interactive Audio
The course focuses on game audio, i.e. design, production, and implementation of sound effects and music in video games.
- October 8th, 2019: Introduction
- October 15th, 2019: Audio signal representation
Please pick two out of the following three. They’re due at the end of the semester (week 14). We’ll have a
- Write a simple sound synthesizer for Unreal Engine or Unity and use it in a game
- 3+ different sounds sources with articulation
- 1+ one-shot
- 1+ sustained
- Assemble an audio bank, implement FMOD Studio / Wwise project, integrate in a video game
- 1+ vehicle sound with articulation
- 3+ sustained sounds
- Footsteps (or similar locomotion sounds) on at least 2 different surfaces
- Design and implement a simple adaptive music soundtrack
- 10+ minutes of length
- 3+ different pieces of location-based music
- 1+ combat/boss music scene with PvP adaptive music layout
Software for this course was financially supported by the OP VVV project „Zvýšení kvality vzdělávání na UK a jeho relevance pro potřeby trhu práce“ kept under number CZ.02.2.69/0.0/0.0/16_015/0002362.