Game Development Middleware (Winter 2019/20)

This page contains materials for the Game Development Middleware (NSWI160) course that is/has been taught during winter term of 2019/2020 at Charles University in Prague, Czech Republic. The course is/was backed up by Jakub Gemrot (gemrot@gamedev.cuni.cz).

Permalink: http://bit.ly/mff-uk-gdmw-2019

Dates

Mondays 9:00, SW1

How to pass the practice

Create 3 games!

Each game has “baseline” requirements and “advanced” requirements. You must pick one game and implement both baseline and advanced requirements. The rest of games must meet baseline only (at least ;-).

  • Unity (choose one)
    • Game 01 – BreakOut 3D Clone – PC, Web
    • Game 02 – Tower Defense – PC, Android
  • Unreal Engine 4
  • Phaser 3
    • Game 05 – Classic Shooter –  Web

Labs

Slides are containing additional links, sometime a lot 😉

Lab 11 – 6.1.2020

Labs 08-10

Lab 07 – 25.11.2019

Lab 06 – 18.11.2019

Lab 05 – 11.11.2019

Lab 04 – 4.11.2019

Lab 03 – 21.10.2019

Lab 02 – 14.10.2019

Lab 01 – 7.10.2019

  • Introduction
  • Slides Unity I – GameObject, MonoBehaviour, ScriptableObject, Scene, Unity and SCM, Serialization troubles, Basic Editor hacking

 


https://gamedev.cuni.cz/wp-content/uploads/2018/10/logolink_OP_VVV_hor_barva_eng.jpg