Adaptive Music and Interactive Audio (Winter 2020/21)

Contents

This page contains materials for the Adaptive Music and Interactive Audio (NCGD009) course that is being taught during winter term of 2020/2021 at Charles University in Prague, Czech Republic. The course is backed up by Adam Sporka (adam dot j dot sporka at gmail dot com).

Dates

Lectures – Thursday 15.40–17.10, SW2 (or online due to pandemic)
Seminars / Labs – Thursday 17.20–18.50, SW2 (or online due to pandemic)

Adaptive Music and Interactive Audio

The course focuses on game audio, i.e. design, production, and implementation of sound effects and music in video games.

Topics

  1. Introduction to Game Audio
  2. Audio Signal Representation
  3. Introduction to Adaptive Music
  4. Adaptive Music in FMOD Studio
  5. Adaptive Music in Kingdom Come: Deliverance
  6. Techniques of Audio Synthesis
  7. Audio Signal Processing
  8. Sound Effects
  9. Sound Effects in FMOD Studio
  10. Chiptune
  11. Glitches in Game Audio
  12. Project Presentations

Course Materials

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Project Assignments

To complete the course, please do:

  • Assignment 1
  • Assignment 2a or 2b

Assignment 1: Sound Effects

  • Assemble an audio bank (FMOD Studio or Wwise) with sound effects.
  • Integrate it in a video game or another interactive application.
  • Due by Week 8

Assignment 2a: Audio Synthesizer

  • Implement a simple audio synthesizer in JavaScript, Unity (C#), or Unreal Engine (C++)
  • Use it in a video game or another interactive application.
  • Due by Week 14

Assignment 2b: Adaptive music soundtrack

  • 5+ minutes of length
  • 3+ different pieces of location-based music
  • 1+ combat/boss music scene with a PvP adaptive music structure
  • Due by Week 14

Acknowledgement

Software for this course was financially supported by the OP VVV project „Zvýšení kvality vzdělávání na UK a jeho relevance pro potřeby trhu práce“ kept under number CZ.02.2.69/0.0/0.0/16_015/0002362.