This course is primarily focused on the basics of players experience, Game user Research and psychology of video games. We will talk about various ways how to analyze games, their effects on players (mostly from psychological perspective), what types of data you can get from your players to answer some of your questions during the development etc.
Follow the appropriate channel at Gamedev Discord!
or contact me via email email@example.com
Lectures: Tuesdays, 10:40, S6 (we start 5.10.2021)
Labs: Tuesdays, 10:40, S6 (we start 5.10.2021)
All the lectures and labs will happen physically. However, some of the lectures (if possible) will be streamed. I will send you appropriate links through email.
To be able to attend the exam, you have to have at least 60 points from the assignments and the attendance.
Then, you can get 40 points for the exam.
Grade A 91 – 100 points
Grade B 81 – 90 points
Grade C 71 – 80 points
1) 5 small assignments, each for 5 points
2) 2 large assignments, each for 15 points
3) 12 lesson participation, each for 1 point (based on our collaborative doc)
Oral exam for 25 minutes. I will ask you about three concepts from the lectures and labs and we will talk about them + additional related questions. They will be selected from the summaries I send you after each lesson and from the tasks.
Lectures + Labs
Lectures are happening physically. During the lecture, we will usually also do some quick collaboration in the shared documents or I will send you some materials, so be ready for that (device-wise).
Ask your questions during the lecture or anytime on our Discord channel.
After each lecture, I will send you a quick summary.
Disclaimer: The following schedule is preliminary, it will change depending on our guest lecturers, Covid situation etc.
|No.||Date||Topic|| Concepts to remember
|1.||5.10.2021||What is GUR + User experience vs Players experience||
|2.||12.10.2021||Case studies – examples of empirical studies focused on video games + RVA analysis||
|3.||19.10.2021||Players psychology (guest lecture)||
|4.||26.10.2021||Loss Aversion; UX Text, surveys||
|5.||2.11.2021||Heuristic methods + RITE analysis + reporting||
|6.||9.11.2021||Eyetracker and its potential (guest lecture)||
|7.||16.11.2021||Players Profilings + techniques + gameplay analysis||
|8.||23.11.2021||Game Experience + psychological models + GUESS||
|9.||30.11.2021||Telemetry + Post Launch of Video Games||
|10.||7.12.2021||Effects of video games on players – what do we know?
|11.||14.12.2021||Accessibility and Inclusivity||
The practical part of your labs are assignments.
You are expected to deliver assignments on time to get the expected amount of points. Requirements and specification for all assignments will be send to you after each respective lecture with deadlines.
List of the announced Assignments
Assignment 1 – will be defined 12.10.2021