Contents
This page contains presentations for Seminar on Human-like Artificial Agents (NAIL082) course that is/has been taught during winter semester of 2018/19 at Charles University in Prague, Czech Republic. The seminar is/was backed up by Cyril Brom and Jakub Gemrot (gemrot@gamedev.cuni.cz).
Permalink: http://bit.ly/mff-uk-hlaa-seminar-2019-wt
History: 2016 Winter, 2017 Summer, 2017 Winter, 2018 Summer, 2018 Winter
Dates (SIS)
Mondays, 17:20, S8
Seminar Terms
- You must attend the seminar regularly
- If you’re late (more than 5 minutes) and you have not excused one day prior to the seminar, you will have to buy 1l of juice / handful of candies for the rest of us as compensation 😉
- You must give at least one presentation on a chosen topic
- Typically your bachelor/master thesis
- You must act as an opponent for one presentation
- You must choose, read critically, present and comment on possible shortcomings on one research paper
- Concentrate not only on the idea but critically assess how well the paper is written, how well is the paper contribution described, what it claims and how the paper proves/backs the claims (or does not), what data it reports and in what form (and whether the data are reported clearly, how well they back the claims, etc.), if there is a soft discussion in the paper summarize and feedback on that as well
- Choose your paper (preferably) from the following sources:
- If the need arises, you will have to participate in some experiment (e.g., evaluating software or project of your colleague)
Papers to choose from
Papers Selection | Link | Presenter |
Boyle, E., Connolly, T. M., & Hainey, T. (2011). The role of psychology in understanding the impact of computer games. Entertainment Computing, 2(2), 69-74. | LINK (accessible from MFF UK subnet) |
František Dostál |
Sutherland, J. (2018). 20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017.
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LINK (accessible from MFF UK subnet) |
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Echeverría, Alejandro, et al. “The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics.” Computers & Education 59.2 (2012): 806-816. | LINK (accessible from MFF UK subnet) |
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Connor, A. M., Greig, T. J., & Kruse, J. (2017). Evaluating the impact of procedural generated content on game immersion. The Computer Games Journal, 6(4), 209-225.
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LINK (accessible from MFF UK subnet) |
Petr Jaroschy |
Marcotte, Ryan, and Howard J. Hamilton. “Behavior trees for modelling artificial intelligence in games: A tutorial.” The Computer Games Journal 6.3 (2017): 171-184.
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LINK (accessible from MFF UK subnet) |
Surya Prakash |
Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of human-computer studies, 74, 14-31. | LINK (accessible from MFF UK subnet) |
Radim Bufka |
Parberry, I., Kazemzadeh, M., Roden, T., Nunn, J., Scheinberg, J., Carson, E., & Cole, J. (2010). Challenges and opportunities in the design of game programming classes for a traditional computer science curriculum. Journal of game design and development education.
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LINK | Ádrian Kormoš |
Ahmad, N. B., Barakji, S. A. R., Shahada, T. M. A., & Anabtawi, Z. A. (2017). How to launch a successful video game: A framework. Entertainment computing, 23, 1-11.
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LINK (accessible from MFF UK subnet) |
Petr Šimůnek |
Laitinen, S. (2006). Do usability expert evaluation and test provide novel and useful data for game development?. Journal of usability studies, 1(2), 64-75.
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LINK | |
Ip, B., & Jacobs, G. (2004). Quantifying game design. Design Studies, 25(6), 607-624.
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LINK (accessible from MFF UK subnet) |
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Smith, A. M., Butler, E., & Popovic, Z. (2013, May). Quantifying over play: Constraining undesirable solutions in puzzle design. In FDG (pp. 221-228).
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LINK | |
Loh, C. S., Sheng, Y., & Ifenthaler, D. (2015). Serious Games Analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3.
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LINK (accessible from MFF UK subnet) |
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Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International journal of human-computer studies, 66(9), 641-661.
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LINK (accessible from MFF UK subnet) |
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Fowler, A., Khosmood, F., Arya, A., & Lai, G. (2013, October). The global game jam for teaching and learning. In Proccedings of the 4th Annual Conference on Computing and Information Technology Research and Education New Zealand (pp. 28-34).
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LINK | Merve Tuncel |
Level Design in Procedural Generation, Gamasutra
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LINK | |
Richardson, A. (1993). The death of the designer. Design Issues, 9(2), 34-43.
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LINK | |
Nielsen, J., & Phillips, V. L. (1993, May). Estimating the relative usability of two interfaces: heuristic, formal, and empirical methods compared. In Proceedings of the INTERACT’93 and CHI’93 conference on Human factors in computing systems (pp. 214-221). ACM. | LINK (accessible from MFF UK subnet) |
Structure of the Paper Presentation
- Summarize what the paper talks about, what is its take-home-message (10-15 minutes)
- Critically feedback the writing of the paper (5-10 minutes), e.g.:
- They claimed something at the beginning, that they did not deliver;
- the hypothesis was clear but the experiment is not designed so it may bring fruitful data;
- the data reported, when you try to interpret them, is not supporting the discussion within the paper;
- is the experiment replicable?
- Etc…
Seminar Schedule
Date | Note | Presenter | Type | Presentation | Opponent |
25.2.2019 | Seminar welcome session | ||||
4.3.2019 | Scientific reading introduction, papers selection |
||||
11.3.2019 | Scientific reading – Round 1 | scientific reading | Petr Šimůnek | ||
18.3.2019 | Scientific reading – Round 2 | scientific reading | Adrián Kormoš | ||
scientific reading | Petr Jaroschy | ||||
25.3.2019 | Scientific reading – Round 3 | scientific reading | Merve Tuncel | ||
scientific reading | Jan Palášek | ||||
1.4.2019 | Scientific reading – Round 4 | scientific reading | Surya Prakash | ||
scientific reading | František Dostál | ||||
8.4.2019 | Presentations – Round 1 | presentation | Petr Jaroschy | Jan Palášek | |
presentation | Petr Šimůnek | Adrián Kormoš | |||
scientific reading | Radim Bufka | ||||
15.4.2019 | Presentations – Round 2 | presentation | Adrián Kormoš | Petr Šimůnek | |
presentation | |||||
22.4.2019 | Easter holidays | ||||
30.4.2019 | Team Building Seminar | ||||
off-building | |||||
6.5.2019 | Presentations – Round 3 | presentation | Merve Tuncel | Surya Parakash | |
presentation | Surya Prakash | František Dostál | |||
13.5.2019 | Presentations – Round 4 | presentation | František Dostál | Merve Tuncel | |
presentation | Jan Palášek | Petr Jaroschy | |||