Contents
This page contains presentations for Seminar on Human-like Artificial Agents (NAIL082) course that is/has been taught during winter semester of 2018/2019 at Charles University in Prague, Czech Republic. The seminar is/was backed up by Cyril Brom and Jakub Gemrot (gemrot@gamedev.cuni.cz).
Permalink: http://bit.ly/mff-uk-hla-seminar-2018-st
History: 2016 Winter, 2017 Summer, 2017 Winter, 2018 Summer
Dates (SIS)
Mondays, 17:20, SU1
Seminar Terms
- You must attend the seminar regularly
- If you’re late (more than 5 minutes) and you have not excused one day prior to the seminar, you will have to buy 1l of juice / handful of candies for the rest of us as compensation 😉
- You must give at least one presentation on a chosen topic
- Typically your bachelor/master thesis
- You must act as an opponent for one presentation
- You must choose, read critically, present and comment on possible shortcomings on one research paper
- Concentrate not only on the idea but critically assess how well the paper is written, how well is the paper contribution described, what it claims and how the paper proves/backs the claims (or does not), what data it reports and in what form (and whether the data are reported clearly, how well they back the claims, etc.), if there is a soft discussion in the paper summarize and feedback on that as well
- Choose your paper (preferably) from the following sources:
- If the need arises, you will have to participate in some experiment (e.g., evaluating software or project of your colleague)
Papers to choose from
Paper | Link | Presenter | Date |
Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245. | LINK | Adrián Kormoš | |
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International journal of human-computer studies, 66(9), 641-661. | LINK | Petr Jaroschy | |
Echeverría, Alejandro, et al. “The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics.” Computers & Education 59.2 (2012): 806-816. | LINK (accessible from MFF UK subnet) |
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Kanner, Joseph H., and Alvin J. Rosenstein. “Television in army training: Color vs black and white.” Audiovisual communication review 8.5 (1960): 243-252. | LINK on request | Martin Strupek | |
Cavazza, M., Lugrin, J. L., Pizzi, D., & Charles, F. (2007, September). Madame bovary on the holodeck: immersive interactive storytelling. In Proceedings of the 15th ACM international conference on Multimedia (pp. 651-660). ACM. | LINK | Patrik Smelík | |
Cutumisu, Maria, et al. “ScriptEase: A generative/adaptive programming paradigm for game scripting.” Science of Computer Programming 67.1 (2007): 32-58. | LINK | Pavel Halbich | |
Rohlfshagen, Philipp, and Joanna J. Bryson. “Flexible latching: A biologically-inspired mechanism for improving the management of homeostatic goals.” Cognitive Computation 2.3 (2010): 230-241. | LINK (accessible from MFF UK subnet) |
Roberto Najáres | |
Sadowski, C., & Kurniawan, S. (2011, October). Heuristic evaluation of programming language features: two parallel programming case studies. In Proceedings of the 3rd ACM SIGPLAN workshop on Evaluation and usability of programming languages and tools (pp. 9-14). ACM. | LINK | Hynek Schlindenbuch | |
Freeman, J., Ziemba, C. M., Heeger, D. J., Simoncelli, E. P., & Movshon, J. A. (2013). A functional and perceptual signature of the second visual area in primates. Nature neuroscience, 16(7), 974. | LINK (accessible from MFF UK subnet) |
Jan Musil | |
Vintch, B., Movshon, J. A., & Simoncelli, E. P. (2015). A convolutional subunit model for neuronal responses in macaque V1. Journal of Neuroscience, 35(44), 14829-14841. | LINK | ||
Nielsen, J., & Phillips, V. L. (1993, May). Estimating the relative usability of two interfaces: heuristic, formal, and empirical methods compared. In Proceedings of the INTERACT’93 and CHI’93 conference on Human factors in computing systems (pp. 214-221). ACM. | LINK (accessible from MFF UK subnet) |
Structure of the Paper Presentation
- Summarize what the paper talks about, what is its take-home-message (10-15 minutes)
- Critically feedback the writing of the paper (5-10 minutes), e.g.:
- They claimed something at the beginning, that they did not deliver;
- the hypothesis was clear but the experiment is not designed so it may bring fruitful data;
- the data reported, when you try to interpret them, is not supporting the discussion within the paper;
- is the experiment replicable?
- Etc…
Seminar Schedule
Date | Note | Presenter | Type | Presentation | Opponent |
8.10.2018 | Seminar welcome session | ||||
15.10.2018 | Papers shown, Scientific method discussed | ||||
22.10.2018 | Scientific reading – Round 1 | Martin Strupek | scientific reading | ||
Adrián Kormoš | scientific reading | ||||
29.10.2018 | Scientific reading – Round 2 | Pavel Halbich | scientific reading | ||
Petr Jaroschy | scientific reading | ||||
5.11.2018 | Scientific reading – Round 3 | Patrik Smelík | scientific reading | ||
Roberto Najáres | scientific reading | ||||
12.11.2018 | Scientific reading – Round 4 | Hynek Schlindenbuch | scientific reading | ||
Jan Musil | scientific reading | ||||
19.11.2018 | Cancelled! | ||||
26.11.2018 | Presentations – Round 1 | Hynek Schlindenbuch | MSc. thesis in progress | Monte Carlo CFR | Pavel Halbich |
Roberto Najáres | Bc. thesis in progress | Battlecode | Adrián Kormoš | ||
3.12.2018 | Presentations – Round 2 | Adrián Kormoš | Bc. thesis in progress | Roberto Najáres | |
10.12.2018 | Presentations – Round 3 | Petr Jaroschy | Bc. thesis in progress | Patrik Smelík | |
Patrik Smelík | Bc. thesis in progress | Petr Jaroschy | |||
17.12.2018 | Christmas Meeting in Roesel, possibly continuing to to Geekarna for board games |
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7.1.2018 | Presentations – Round 4 | Pavel Halbich | MSc. thesis in progress | Hynek Schlindenbuch | |