Visions for Game Development Programs
workshop is organised as a part of CEEGS conference in Prague during 11.-13. 10. 2018
Organizers: Jakub Gemrot (Charles University), Lukáš Kolek (Charles University)
Video games are being developed for more than fifty years now. Since late nineties, companies have recognized the need for formal education in this ever-evolving medium. As the response, many universities and colleges around the globe created their own specializations and curriculas. Many areas have emerged as summarized by IGDA Game Development Curriculum from 2008. Since then, the landscape of game development has changed once again. We see the democratization of game development, where strong technical background and AAA-funding are no longer requirements for creating successful videogames, and where the Gamergate controversy has turned the attention to social and representational aspects of gaming. So the question is, what is the position of game development education in this new era? For the CEEGS 2018 conference, we would like to invite (not only) scholars and practitioners of game development education, be it at high-schools, colleges or universities, to share their positions and opinions on following three major areas:
- Challenges for Game Development Education in 2020
- Social Responsibilities of Game Development
- Experimental Classes and Innovative Approaches in Game Development Education
As such, the workshop is an opportunity to exchange fresh and bold ideas that will inspire the future of the game development education of its participants. We would like to invite scholars, practitioners and industry experts to submit abstract of approx. 400 words and a brief author bio and contact details to email@example.com no later than August 31, 2018. Please do not hesitate to contact firstname.lastname@example.org in case you should have comments and/or questions.
How to participate
There are two possibilities how to get involved: either you will attend the workshop as a speaker (provided you sent us an abstract of your talk, see Submissions, which will be accepted) or as an attendee, who can participate in discussions during Q&A, coffee breaks and the panel.
- Game development curriculum and its future
- Visions, challenges, improvements, emerging game development fields
- Experimental courses: design and outcomes
- Team-oriented courses: design, managing student stress and motivation, outcomes
- Challenges of cross-faculty collaboration and the curriculum
- Collaboration with the industry
- Publishing student games: from student games to commercial release
- Soft-skills and game developers: Teaching community management
- Social dimension and responsibilities of game development: How to teach it?
- Creative process in game development: Lessons learnt
- Law and game development: How to avoid student failures? Case studies
- Designing game jam events with learning objectives in mind: Position of game jam events in the curriculum Validating game development: game user research classes
- University as a place for responsible development
Submissions & Deadlines
Please submit a 400 words abstract of your talk (excluding bibliography) to Lukáš Kolek (email@example.com). All the submissions will be reviewed by both organizers of the workshop regarding their relevance to the workshop theme, originality and processing quality. Submission deadline: extended to 6. 9. 2018. Acceptance notification: 7. 9. 2018.
About the Conference
CEEGS (Central and Eastern European Game Studies conference) is a gathering of game scholars organized annually by academics from the region of Central and Eastern Europe, but its thematic scope is not limited to regional topics, and it welcomes participants from anywhere in the world.
The 2018 conference will be hosted by the Film Faculty of Prague’s Academy of Performing Arts, which will be opening the country’s first Master’s game design program in 2019. Our first two confirmed keynote speakers are Clara Fernández-Vara (New York University) and Jesper Juul (Royal Danish Academy of Fine Arts).
The submission deadline for abstracts has been extended to June 10, 2018 (originally June 1, 2018).
Helena Bendová (Academy of Performing Arts, Prague), Jaroslav Švelch (University of Bergen), Lubor Kopecký (Academy of Performing Arts, Prague), Vít Šisler (Charles University, Prague), Jakub Gemrot (Charles University, Prague), Lukáš Kolek (Charles University, Prague)
If you have any questions, please contact Jaroslav Švelch.
Program chair: Tomasz Z. Majkowski (Jagiellonian University, Krakow). Track chairs: Theory – Mateusz Felczak (Jagiellonian University, Krakow), Criticism – Paweł Frelik (University of Warsaw), History – Jaroslav Švelch (University of Bergen), Player studies and Design/Industry studies – Mikhail Fiadotau (Tallinn University).