Contents
This page contains presentations for Seminar on Human-like Artificial Agents (NAIL082) course that is/has been taught during winter semester of 2019/2020 at Charles University in Prague, Czech Republic. The seminar is/was backed up by Cyril Brom and Jakub Gemrot (gemrot@gamedev.cuni.cz).
History: 2016 Winter, 2017 Summer, 2017 Winter, 2018 Summer, 2018 Winter, 2019 Summer
Dates (SIS)
Mondays, 17:20, S6
Seminar Terms
- You must attend the seminar regularly
- If you’re late (more than 5 minutes) and you have not excused one day prior to the seminar, you will have to buy 1l of juice / handful of candies for the rest of us as compensation 😉
- You must give at least one presentation on a chosen topic
- Typically your bachelor/master thesis
- You must act as an opponent for one presentation
- You must choose, read critically, present and comment on possible shortcomings on one research paper
- Concentrate not only on the idea but critically assess how well the paper is written, how well is the paper contribution described, what it claims and how the paper proves/backs the claims (or does not), what data it reports and in what form (and whether the data are reported clearly, how well they back the claims, etc.), if there is a soft discussion in the paper summarize and feedback on that as well
- Choose your paper (preferably) from the following sources:
- If the need arises, you will have to participate in some experiment (e.g., evaluating software or project of your colleague)
Papers to choose from
Paper | Link | Presenter |
Vintch, B., Movshon, J. A., & Simoncelli, E. P. (2015). A convolutional subunit model for neuronal responses in macaque V1. Journal of Neuroscience, 35(44), 14829-14841. | LINK | |
Nguyen, H., Harpstead, E., Wang, Y., & McLaren, B. M. (2018, June). Student agency and game-based learning: A study comparing low and high agency. In International Conference on Artificial Intelligence in Education (pp. 338-351). Springer, Cham. | LINK | |
Echeverría, Alejandro, et al. “The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics.” Computers & Education 59.2 (2012): 806-816. | LINK (accessible from MFF UK subnet) |
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Kanner, Joseph H., and Alvin J. Rosenstein. “Television in army training: Color vs black and white.” Audiovisual communication review 8.5 (1960): 243-252. | LINK on request | |
Nielsen, J., & Phillips, V. L. (1993, May). Estimating the relative usability of two interfaces: heuristic, formal, and empirical methods compared. In Proceedings of the INTERACT’93 and CHI’93 conference on Human factors in computing systems (pp. 214-221). ACM. | LINK (accessible from MFF UK subnet) | |
Iten, G. H., Steinemann, S. T., & Opwis, K. (2018, April). Choosing to help monsters: A mixed-method examination of meaningful choices in narrative-rich games and interactive narratives. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 341). ACM. | LINK | |
Leder, J., Horlitz, T., Puschmann, P., Wittstock, V., & Schütz, A. (2019). Comparing immersive virtual reality and powerpoint as methods for delivering safety training: impacts on risk perception, learning, and decision making. Safety science, 111, 271-286. | LINK | |
Conference on Games 2019 Proceedings | choose one | |
Computational Intelligence in Games Proceedings | choose one |
Structure of the Paper Presentation
- Summarize what the paper talks about, what is its take-home-message (10-15 minutes)
- Critically feedback the writing of the paper (5-10 minutes), e.g.:
- They claimed something at the beginning, that they did not deliver;
- the hypothesis was clear but the experiment is not designed so it may bring fruitful data;
- the data reported, when you try to interpret them, is not supporting the discussion within the paper;
- is the experiment replicable?
- Etc…
Seminar Schedule
Date | Note | Presenter | Type | Presentation | Opponent |
7.10.2019 | Seminar welcome session | ||||
14.10.2019 | Off-building Seminar in Roesel | ||||
21.10.2019 | Paper selection | ||||
28.10.2019 | National holiday | ||||
4.11.2019 | Scientific reading – Round 1 | Julius Flimmel | scientific reading | Presentation Paper: Level Design Patterns in 2D Games |
Ondřej Nepožitek |
Roman Borufka | scientific reading | Presentation Paper: Personality and Behavior in Role-based Online Games |
Ondřej Lakomý | ||
11.11.2019 | Scientific reading – Round 2 | Ondřej Nepožitek | scientific reading | Presentation Paper: Empowering Quality Diversity in Dungeon Design Inspired by MAP-Elites algorithm |
Adrián Kormoš |
Ondřej Čakloš | scientific reading | Presentation Paper: Evolution of Kiting Behavior |
N/A | ||
Ondřej Lakomý | scientific reading | Presentation Paper: Conflict Based Search |
Vojtěch Černý | ||
18.11.2019 | Not organised | ||||
25.11.2019 | Scientific reading – Round 3 | Vojtěch Černý | scientific reading | Presentation Generating Endless Runners |
Julius Flimmel |
Adrián Kormoš | scientific reading | Presentation Paper: Solving Strong and Weak 4-in-a-Row |
Roman Borufka | ||
2.12.2019 | Presentations – Round 1 | Ondřej Nepožitek | MSc. thesis in progress | Presentation Procedural 2D Map Generation |
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Ondřej Čakloš | MSc. thesis in progress | Presentation RTS with AI Behavior Scripting |
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9.12.2019 | Presentations – Round 2 | Roman Borufka | MSc. thesis in progress | Presentation Performance Testing Suite for Unity DOTS |
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Ondřej Lakomý | MSc. thesis in progress | Presentation Railway network planning for OpenTTD |
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16.12.2019 | Presentations – Round 3 | Julius Flimmel | MSc. thesis in progress | Presentation Super Mario AI & Level Coevolution |
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Adrián Kormoš | Bc. thesis in progress | Presentation Tower Defense Kit for Unity |
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Follow-up: Christmas Meeting possibly in Roesel |
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23.12.2019 | Christmas holidays! | ||||
30.12.2019 | Christmas holidays! | ||||
6.1.2020 | Presentations – Round 4 | Vojtěch Černý | PCG course in progress | ||