Seminar on Human-like Artificial Agents (Winter 2019/20)

Contents

This page contains presentations for Seminar on Human-like Artificial Agents (NAIL082) course that is/has been taught during winter semester of 2019/2020 at Charles University in Prague, Czech Republic. The seminar is/was backed up by Cyril Brom and Jakub Gemrot (gemrot@gamedev.cuni.cz).

History: 2016 Winter, 2017 Summer, 2017 Winter, 2018 Summer2018 Winter, 2019 Summer


Dates (SIS)

Mondays, 17:20, S6


Seminar Terms

  • You must attend the seminar regularly
    • If you’re late (more than 5 minutes) and you have not excused one day prior to the seminar, you will have to buy 1l of juice / handful of candies for the rest of us as compensation 😉
  • You must give at least one presentation on a chosen topic
    • Typically your bachelor/master thesis
  • You must act as an opponent for one presentation
  • You must choose, read critically, present and comment on possible shortcomings on one research paper
    • Concentrate not only on the idea but critically assess how well the paper is written, how well is the paper contribution described, what it claims and how the paper proves/backs the claims (or does not), what data it reports and in what form (and whether the data are reported clearly, how well they back the claims, etc.), if there is a soft discussion in the paper summarize and feedback on that as well
    • Choose your paper (preferably) from the following sources:
  • If the need arises, you will have to participate in some experiment (e.g., evaluating software or project of your colleague)

Papers to choose from

Paper Link Presenter
Vintch, B., Movshon, J. A., & Simoncelli, E. P. (2015). A convolutional subunit model for neuronal responses in macaque V1. Journal of Neuroscience35(44), 14829-14841. LINK
Nguyen, H., Harpstead, E., Wang, Y., & McLaren, B. M. (2018, June). Student agency and game-based learning: A study comparing low and high agency. In International Conference on Artificial Intelligence in Education (pp. 338-351). Springer, Cham. LINK
Echeverría, Alejandro, et al. “The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics.” Computers & Education 59.2 (2012): 806-816. LINK
(accessible from MFF UK subnet)
Kanner, Joseph H., and Alvin J. Rosenstein. “Television in army training: Color vs black and white.” Audiovisual communication review 8.5 (1960): 243-252. LINK on request
Nielsen, J., & Phillips, V. L. (1993, May). Estimating the relative usability of two interfaces: heuristic, formal, and empirical methods compared. In Proceedings of the INTERACT’93 and CHI’93 conference on Human factors in computing systems (pp. 214-221). ACM. LINK (accessible from MFF UK subnet)
Iten, G. H., Steinemann, S. T., & Opwis, K. (2018, April). Choosing to help monsters: A mixed-method examination of meaningful choices in narrative-rich games and interactive narratives. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 341). ACM. LINK
Leder, J., Horlitz, T., Puschmann, P., Wittstock, V., & Schütz, A. (2019). Comparing immersive virtual reality and powerpoint as methods for delivering safety training: impacts on risk perception, learning, and decision making. Safety science111, 271-286. LINK
Conference on Games 2019 Proceedings choose one
Computational Intelligence in Games Proceedings choose one

Structure of the Paper Presentation

  1. Summarize what the paper talks about, what is its take-home-message (10-15 minutes)
  2. Critically feedback the writing of the paper (5-10 minutes), e.g.:
    1. They claimed something at the beginning, that they did not deliver;
    2. the hypothesis was clear but the experiment is not designed so it may bring fruitful data;
    3. the data reported, when you try to interpret them, is not supporting the discussion within the paper;
    4. is the experiment replicable?
    5. Etc…

 


Seminar Schedule

Date Note Presenter Type Presentation Opponent
7.10.2019 Seminar welcome session
14.10.2019 Off-building Seminar in Roesel
21.10.2019 Paper selection
28.10.2019 National holiday
4.11.2019 Scientific reading – Round 1 Julius Flimmel scientific reading Presentation
Paper: Level Design Patterns in 2D Games
Ondřej Nepožitek
Roman Borufka scientific reading Presentation
Paper: Personality and Behavior in Role-based Online Games
Ondřej Lakomý
11.11.2019 Scientific reading – Round 2 Ondřej Nepožitek scientific reading Presentation
Paper: Empowering Quality Diversity in Dungeon Design
Inspired by MAP-Elites algorithm
Adrián Kormoš
Ondřej Čakloš scientific reading Presentation
Paper: Evolution of Kiting Behavior
N/A
Ondřej Lakomý scientific reading Presentation
Paper: Conflict Based Search
Vojtěch Černý
18.11.2019 Not organised
25.11.2019 Scientific reading – Round 3 Vojtěch Černý scientific reading Presentation
Generating Endless Runners
Julius Flimmel
Adrián Kormoš scientific reading Presentation
Paper: Solving Strong and Weak 4-in-a-Row
Roman Borufka
2.12.2019 Presentations – Round 1 Ondřej Nepožitek MSc. thesis in progress Presentation
Procedural 2D Map Generation
Ondřej Čakloš MSc. thesis in progress Presentation
RTS with AI Behavior Scripting
9.12.2019 Presentations – Round 2 Roman Borufka MSc. thesis in progress Presentation
Performance Testing Suite for Unity DOTS
Ondřej Lakomý MSc. thesis in progress Presentation
Railway network planning for OpenTTD
16.12.2019 Presentations – Round 3 Julius Flimmel MSc. thesis in progress Presentation
Super Mario AI & Level Coevolution
Adrián Kormoš Bc. thesis in progress Presentation
Tower Defense Kit for Unity
Follow-up: Christmas Meeting
possibly in Roesel
23.12.2019 Christmas holidays!
30.12.2019 Christmas holidays!
6.1.2020 Presentations – Round 4 Vojtěch Černý PCG course in progress

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