Contents
This page contains presentations for Seminar on Human-like Artificial Agents (NAIL082) course that is/has been taught during summer semester of 2019/2020 at Charles University in Prague, Czech Republic. The seminar is/was backed up by Cyril Brom, Jakub Gemrot (gemrot@gamedev.cuni.cz) and Vojtěch Černý (cerny@gamedev.cuni.cz)
History: 2016 Winter, 2017 Summer, 2017 Winter, 2018 Summer, 2018 Winter, 2019 Summer, 2019 Winter, 2019 Summer
News
Follow the appropriate channel at Gamedev Discord!
https://discord.gg/c49DHBJ
Dates (SIS)
Mondays, 17:20
Seminar Terms
- You must attend the seminar regularly
- If you’re late (more than 5 minutes) and you have not excused one day prior to the seminar, you will have to buy handful of candies for the rest of us as compensation 😉
- You must give two presentations on a chosen topic
- The first is a lecture about some scientific paper
- The second is typically a report about the state of your bachelor/master thesis
- You must act as an opponent for one presentation about your colleague’s bachelor/master thesis
- If the need arises, you will have to participate in some experiment (e.g., evaluating software or a project of your colleague)
Papers to Choose from
Paper | Links | Presenter |
Snodgrass, S., & Ontanón, S. (2016). Learning to generate video game maps using markov models. IEEE transactions on computational intelligence and AI in games, 9(4), 410-422. | Paper (from MFF subnet) |
Alexander Smirnov |
Smith, T., Padget, J., & Vidler, A. (2018, August). Graph-based generation of action-adventure dungeon levels using answer set programming. In Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-10). | Paper | Jiří Berný |
Hendrix, M., Bellamy-Wood, T., McKay, S., Bloom, V., & Dunwell, I. (2018). Implementing adaptive game difficulty balancing in serious games. IEEE Transactions on Games. | Paper | Adrián Kormoš |
Player Experience Extraction from Gameplay Video. Zijin Luo, Matthew Guzdial, Nicholas Liao and Mark Riedl. (2018) | Paper | Ondřej |
Exploratory Automated Analysis of Structural Features of Interactive Narrative. Nathan Partlan, Elin Carstensdottir, Sam Snodgrass, Erica Kleinman, Gillian M. Smith, Casper Harteveld and Magy Seif El-Nasr. (2018) | Paper | |
Khalifa, A., Green, M. C., Barros, G., & Togelius, J. (2019, July). Intentional computational level design. In Proceedings of The Genetic and Evolutionary Computation Conference (pp. 796-803). | Paper | |
Analysis of Statistical Forward Planning Methods in Pommerman, Diego Perez Liebana, Raluca Gaina, Olve Drageset, Ercument Ilhan, Martin Balla and Simon Lucas (2019) | Paper | |
Multi-Agent Narrative Experience Management as Story Graph Pruning, Stephen Ware, Edward Garcia, Alireza Shirvani and Rachelyn Farrell (2019) | Paper | Denis Iudin |
Wodarczyk, S., & von Mammen, S. (2020, August). Emergent Multiplayer Games. In 2020 IEEE Conference on Games (CoG) (pp. 33-40). IEEE. | Paper | Tomáš Zeman |
Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. | Paper (from MFF subnet) | Morris |
Chen, C. H., Shih, C. C., & Law, V. (2020). The effects of competition in digital game-based learning (DGBL): a meta-analysis. Educational Technology Research and Development, 68(4), 1855-1873. | Paper (from MFF subnet) | |
Steinemann, S. T., Iten, G. H., Opwis, K., Forde, S. F., Frasseck, L., & Mekler, E. D. (2017). Interactive narratives affecting social change. Journal of Media Psychology. | Paper (from MFF subnet) | |
Dahlskog, S., & Togelius, J. (2012, May). Patterns and procedural content generation: revisiting Mario in world 1 level 1. In Proceedings of the First Workshop on Design Patterns in Games (pp. 1-8). | Paper (from MFF subnet) | Jakub Čatloš |
GECCO 2020 Proceedings | try to find some | |
IEEE Transactions on Games (journal) | try to find some | |
Conference on Games 2019 Proceedings | try to find some | |
Conference on Games 2020 Proceedings | try to find some | |
More venues (via Google Scholar keyword search): “game”, “interactive”, “entertainment”, “game learning”, “interaction” (not everything is related) | try to find some |
Structure of the Paper Presentation
- Summarize what the paper is about, what is its take-home-message (10-15 minutes)
- Critically feedback the writing of the paper (5 minutes), e.g.:
- They claimed something at the beginning, that they did not deliver;
- the hypothesis was clear but the experiment is not designed so it may bring fruitful data;
- the data reported, when you try to interpret them, is not supporting the discussion within the paper;
- is the experiment replicable?
- …
Seminar Schedule
Date | Note | Presenter | Type | Presentation | Opponent |
2.11.2020 | Seminar welcome session | N/A | |||
9.11.2020 | Scientific Reading – Round 1 | Morris | The gamification of learning: A meta-analysis. (PDF – notes) |
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Scientific Reading – Round 1 | empty so far | ||||
16.11.2020 | Scientific Reading – Round 2 | Alexander Smirnov | Learning to generate video game maps using markov models (Slides) |
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Scientific Reading – Round 2 | Ondřej | Player Experience Extraction from Gameplay Video (Slides) |
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23.11.2020 | Scientific Reading – Round 3 | Adrián Kormoš | Implementing adaptive game difficulty balancing in serious games (Slides) |
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Scientific Reading – Round 3 | Tomáš Zeman | Emergent Multiplayer Games (Slides, YT) |
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30.11.2020 | Scientific Reading – Round 4 | Jiří Berný | Graph-based generation of action-adventure dungeon levels using answer set programming (Slides) |
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Scientific Reading – Round 4 | Denis Iudin | Multi-Agent Narrative Experience Management as Story Graph Pruning (Slides) |
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Scientific Reading – Round 4 | Jakub Čatloš | Patterns and Procedural Content Generation (Slides) |
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7.12.2020 | Presentations – Round 1 | Alexander Smirnov | Bc. Thesis Report – Android VR with Hand Tracking (Slides) |
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Presentations – Round 1 | Ondřej | N/A | |||
14.12.2020 | Presentations – Round 2 | Morris | N/A | ||
Presentations – Round 2 | Adrián Kormoš | Bc. Thesis Report – Tower Defense Kit for Unity (Slides) |
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21.12.2020 | Presentations – Round 3 | Jiří Berný | MSc. Thesis Report – Behavior Trees in Unity using Job Systems (Slides) |
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Presentations – Round 3 | Tomáš Zeman | ||||
4.1.2020 | Presentations – Round 4 | Denis Iudin | |||
Presentations – Round 4 | Jakub Čatloš | Bc. Thesis Report – Generating levels for Super Mario Bros (Slides) |
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And that’s all folks! |